when units are following a hero, they mimic the heros actions. orc burrows can be upgraded to heavy burrows which have fortified armor instead of medium. this should make for some interesting water maps hopefully. you can now buy transport BOATS (at goblin shipyards). crypt fiends (and other undead units) can learn the burrow ability which lets them dig into the ground and act as a spy/regen health orbs arnt available until tier3 though and cost about 400gold on current beta. Most notible is that each civ's item shop gets a unique orb. all races can now build item shops with items unique to each civ. ancients now have heavy armor when uprooted (makes ancient rushing a little harder i guess) spellcasters now have inventory! a 2 slot inventory. I won't get into the details of how the attack and armor works, because they are likely to be modified for final release. most notable is his healing spell (which finally gives orcs a healing option for early game) which acts like chain lightning, but has a healing effect. Lot's of new features (i'm not going to get into details that are already avialable at the expansion pack website, for you can read there yourself). I'm currently beta testing the game, so i should be able to give a rough idea of how it should turn out for the final release. WC3+expansion will definatly be one of the best RTS games for quite some time. This expansion pack is going to comletely change WC3 for the better.
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